Lua Invoke
For those who enjoy the wonderful Lua language, I'm preparing the release of my Lua Invoke module over Google Code.
It enables real-time binding declaration, instead of having to compile a whole module for each binding. There are working examples invoking OpenGL and GTK from Lua, although they have not yet been uploaded to SVN.
More details should emerge soon.
It enables real-time binding declaration, instead of having to compile a whole module for each binding. There are working examples invoking OpenGL and GTK from Lua, although they have not yet been uploaded to SVN.
More details should emerge soon.

3 Comments:
Hello. Please post the examples that you mention (or something simpler)! This module looks interesting but I'm having some trouble determining the combination of 'open / sym / call / marshall' etc needed to successfully call a function.
By
Anonymous, At
January 3, 2008 4:29 AM
Would you be willing to post the OpenGL and GTK examples soon? I'm curious about the capabilities of this module but w/o documentation (aside from the code itself) or examples, I have not been able to successfully invoke even simple functions such as "sin" and "cos". Any example scripts or a brief "how-to" would be very helpful!
By
Anonymous, At
January 5, 2008 4:22 PM
I'm on vacation, but I'll be posting some examples later this month.
By
jannone, At
January 5, 2008 5:06 PM
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