object_t Struct Reference
an object is a solid in a scene, with translation, rotation and the solid's mesh
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#include <3d.h>
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Data Fields |
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mesh_t * | mesh |
| | mesh
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u_char | rot_x |
| | angle of rotation X-axis
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u_char | rot_y |
| | angle of rotation Y-axis
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u_char | rot_z |
| | angle of rotation Z-axis
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int | trans_x |
| | translation on X-axis
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int | trans_y |
| | translation on Y-axis
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int | trans_z |
| | translation on Z-axis
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Detailed Description
an object is a solid in a scene, with translation, rotation and the solid's mesh
Definition at line 80 of file 3d.h.
The documentation for this struct was generated from the following file:
Generated on Thu Mar 3 19:55:02 2005 for GFX lib by
1.4.1